Saturday, November 11, 2006

Electronic Voting Machines

What happened to the Democrats' proposed challenge to the election results? Weren't they convinced that the electronic voting machines were unconstitutional?

Oh, that's right.....the Democrats won the races they needed to assume control of Congress.

Nevermind.

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Friday, November 10, 2006

America Is Not Stupid Country


"Talk of Pelosi as Speaker Delights Both Parties." - NY Times

'Nuff said.

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Wednesday, November 08, 2006

Kazakhstan Is Not Stupid Country

Or so says Borat, the clueless Kazakh journalist whose bigoted and misogynistic views are made to seem almost charming because of his total ignorance of Western Political Correctness.

Played by British comedian Sacha Baron Cohen, the fictional Borat speaks without the societal restrictions on personal expression that we in the West have been conditioned to abide by. He thereby gives the impression that Kazakhstan is indeed the epitome of stupidness.

Bagila Bukharbayeva, in today's Star-Telegram, describes the Kazakh government's displeasure with being the butt of Borat's biting jokes. Understandably miffed by the bad publicity, Kazakhstan's President Nursultan Nazarbayev recently visited the U.S., partly to counter the growing impression of his country's backwardness. Good luck, Mr. President.

Although, Kazakhstan can't possibly be as bad as Borat makes it out to be, it is by all accounts a typically unsophisticated and primitive country representative of that unknown part of the world. It could, in fact be the inspiration for the mythical country of Elbonia in Scott Adams' Dilbert cartoons where attempts are made to launch satellites using the town sling-shot.

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Sunday, November 05, 2006

Second Life?

How about "Get a Life" instead?

After watching the South Park episode satirizing World of Warcraft, about which I wrote here, I looked into one of the currently most popular online gaming programs, Second Life.

Technologically impressive and (often) visually awesome, Second Life seems to have reached the zenith of contemporary online gaming sophistication. In it, you assume an identity and create an avatar to represent yourself in this brave new 3D world.

Thousands of other people from all over the world are online in SL at any given time for you to meet and communicate with - via on-screen chat or Instant Messaging.

Having observed and interviewed a variety of other people (avatars) whom I've met in Second Life, I have come to the conclusion that there are a lot of lonely people in the world - big surprise, huh.

Many of the 'residents' of SL admit to spending hours each day exploring the hundreds of different sims (locations in SL with specific themes) or just hanging out and meeting other people. Some are dedicated to role playing (RP) as primitive warriors with manly-sounding names while many others prefer to be "furries," often humorous representations of various animals or strange creatures (weird). Most, however, just portray themselves as normal people. The variety of avatars is virtually unlimited because you can modify almost every detail of your own avatar to suit yourself.

Some of the sims I've visited have graphics that defy adequate description. All I can say is that they are breathtakingly beautiful - stunning, if you will. Many even have pleasant background music to enhance the experience of "being there."

The biggest concern here for parents is that anyone, regardless of age, can set up a free account and get involved in some activities in SL that even most adults should probably avoid. There are a lot of people in SL who, I suspect, may be up to no good, though most I've met are just there for harmless fun and are quite nice people.

An unwary individual in SL, however, may wind up sharing real-life (RL) information with someone they meet who turns out to be an internet predator, so parents should carefully monitor their childrens' online sessions. It's a dangerous world out there, you know.

Second Life can be very intriguing and seductive - perhaps even dangerous.....enter at your own risk.

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